Making dark pictures is one of the more easy things for me to do. The darker pictures also hide flaws in the decor, especially land textures and unruly trees and/or bushes.
Light pictures are hard. They are unforgiving. They reveal everything, every flaw, every misplaced object. A badly chosen angle. You name it, darker pictures with deep shadows hide most flaws. However a ‘simple black and white’ picture is an art.
Everything of course, in the eye of the beholder.
So why the burst of light all of a sudden? There are several reasons for it, the two most important I’ll gladly share.
Mood. I am not in a post-apoc mood. Most of you know I have spent the better part of the last 2 years trying to come up with a new post-apoc and/or run-down urban build. A short while ago I wondered why I could not finish a build. I have shown people parts of it, a few friends and they all encouraged me to finish it, or even to open the sim as it was when I showed them because it was ‘unique, typical Rwah, brilliant’ you name it. The compliments and encouragement were truly heartwarming and well-meant. So why didn’t it ‘jive’?
I didn’t feel it. Let’s face it, when I am building for myself, it’s not only about building and doing the best and/or most original job I possibly can. It is also about feeling, creating a space or environment that makes you feel good. It didn’t make me feel good.
The second reason is even more simple; I want a long, lonely beach and on top of a bunch of rocks a house that has just the right amount of wear and tear. I found such a house in the Sal House from Concept and I fell in love with the impossible shape, the size, the textures and I just had to make a sim with it. So there. No grand mysteries.
And oh yes, the house, it screams for a light picture. Now there is light and there is lighter. I chose the latter.
Yes, the sim will open for the public, not for a long time, but just long enough.